When my player controller collides with a moving object it can pass through
Hi, I am using a player controller component with the FPSWalkerEnchanced script to move my character around. Everything works perfectly except when colliding with a moving object against the direction...
View ArticleIs it possible to automatically match materials to textures with the same name?
I think the title pretty much sums it up, but when importing a model I ripped from a gamecube game into blender then importing that into unity, I end up with a model without textures. Apparently this...
View ArticleWhat's the best way to snap an object into position?
Here's a picture of what I mean: http://i.imgur.com/KUfe54S.png I would like to make the top object snap into the hole below it. Is there an easy way to do this?
View ArticleHow do you move a rigidbody by a vector3 relative to itself?
When I try and move a rigidbody with the MovePosition(Vector3) function, it moves in the direction of that actual vector3. I want it to move by that vector3 in the direction the rigidbody is already...
View ArticleWhy doesn't my mesh collider collide while a capsule or cube collider works...
![alt text][1] [1]: http://i.imgur.com/yeTaZ05.png For some reason, when this object has a mesh collider attatched to it, the object falls through the floor upon startup. This doesn't happen with any...
View ArticleHow do you view an animator controller's current status as it applies to a...
Right now I have an animator controller that is being used by two different objects. Before, when it was only applied to one, I could see the status of various animations that were happening to that...
View ArticleHow do I make an action occur on the start of the NEXT step?
Right now, I have code that disables a character's controls when talking to an NPC. However, the same button they use to start talking is the same as what they use to stop talking. Obviously, they can...
View ArticleWhy do my serializable classes stop working when made to subclass...
So, I have a class that represents a character. It was serializable and worked perfectly fine, [here][1] is a picture of a list of them working properly. However, I had wanted to switch over from plain...
View ArticleHow do you use serialized values at creation?
For instance, let's say I have a class called "PlayerStats" which is attached as part of some player monobehaviour. "PlayerStats" has one int field representing maximum health. This is serialized so it...
View ArticleWhat are the best practices for reusing an animation controller?
Let's say I have several sprite sheets of characters that look different, but all have frames for the exact same types of movement. For example, "walking up/down/left/right" and "Idle...
View ArticleWhy is my network view component dissapearing when an instance of the prefab...
I have a prefab with a network view component. When I create instances of it, the network view component is not created with it. Why is this? It appears to work for everyone else.
View ArticleHow do I sync the animation of objects instantiated at different times?
I'm making a tile-based game like pokemon and I've coded it so that tiles are only instantiated in an area around the player as the overworld is so huge if I loaded it all at once there would be a lot...
View ArticleAnimation Override Controllers stop working
I have a couple of animation override controllers that override a particular animation controller. Sometimes, they all simultaneously decide that the base controller has no animations to override. I...
View ArticleIs there any way to automatically run an editor script when an asset is moved...
Basically, levels in my game are loaded from XML files. Each element in the XML files have a path to the resource that they load. Right now, if I move or rename an asset without adjusting the paths in...
View ArticleCan you change the current folder of the project view via script?
Seems like a simple enough question. If I have a folder for prefabs like "Assets/Resources/Prefabs/Area/Tiles" and a folder for textures like "Assets/Textures/Area/Tiles" I'd like to make an editor...
View ArticleWhy is passing this array causing some of its values to become null?
So, I've worked in c# for a few years and I've never seen anything like this and it's got me stumped. Basically I have a generic method that returns an array. It shouldn't return any null values. In...
View ArticleHow can you put a serializable object in an editor window?
When you have a serializable object as a serialized field of a monobehavior the inspector automatically shows all of the object's fields with their appropriate types and lets you fill them in. Is there...
View ArticleHow do you save a reference to a prefab's script in a ScriptableObject?
So, I have a ScriptableObject class called "Template" that stores a reference to a script on a Prefab. You can see it here: http://i.imgur.com/qjfJ4eA.png It's the first field, the "TileMarker". That...
View ArticleHow can I calculate a list of points where a line intersects a grid?
I am making a somewhat unusual character controller that requires me to do some strange math. Basically, I want to use the line drawn below in red to calculate a list of the points where the line...
View ArticleHow can you make a Sprite Shader that properly uses the z coordinate?
Right now I am using a shader that is exactly the same as the default "Sprites/Default" shader, with the exception of ZWrite being On instead of Off. This change makes the shader accomplish most of...
View ArticleIs it possible to override the "Cannot set field of view on camera with name...
So, when I try and adjust the FoV for a camera in my project at runtime I get this error: "Cannot set field of view on camera with name 'screenCamera' while VR is enabled." ---------- I understand this...
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